By James Arndt, Sep 18 2015 10:25PM
These are screengrabs from the Unity 5 viewport of the latest asset completed for the game. This weapon will serve as a secondary weapon for Sarah during gameplay. It took me a couple of days to model, create UVs and create the texture maps needed.
By James Arndt, Sep 17 2015 09:20PM
Brand new M4 Carbine asset. Sarah will start the story with this weapon.
Here are some preview images and below that is a video turnaround.
By James Arndt, Sep 16 2015 02:09AM
Work in Progress: I've been working now for 3 days on the main protagonist "Sarah". Finished up her modeling and UVs on the first day. Day two consisted of laying down basic texture/color sections and starting to lay down some base patterning on those areas. Day three was bringing into Mudbox and sculpting some folds in clothing. I also used Mudbox to begin laying down some texture details in the skin and shirt. I have about another 2 days left on this character. I have to create a tactical sling/holsters for weapons.
Some cool new news: I've now teamed up with M. Goodrich for character design.
As a side note : I have not touched the boots or arms/chest are for texturing or sculpting.
By James Arndt, Sep 11 2015 02:57PM
Placed the first type of undead male character into the current Unity build. I already have a ton of animations for this guy and a female version. We just need to get some clothing modeled, UVed and textured.
By James Arndt, Sep 10 2015 05:16PM
I've chosen RAIN as the AI solution for Sarah and The City of Dead. It's been around a while, is a robust solution for what I need to accomplish.
Here is a link to their web site : http://rivaltheory.com/rain/
And a neat Youtube page showcasing some games that have used RAIN.
Staying updated to what's going on